Martino Piaggi

Ciao, I’m Martino, CS engineer interested in gamedev and art.

Experience

Game Programmer, Milestone
  • Gameplay and logic features for AA motorcycle racing game Ride 6
  • C++, Unreal Engine, Perforce, Jira, Confluence, Agile Cross-Platform Development (PlayStation, Xbox, PC)
Freelance Technical Artist, Fiverr
  • Created 3D renderings maintaining a 4.8/5 star rating across 68 public reviews as part-time freelancer alongside university coursework
  • Unreal Engine, Cinema 4D, Adobe Suite, AI workflow with ComfyUI and Topaz suite

Projects

Over Jump Rally, Indie Game
  • Contributed to indie arcade rally game prototype in Unreal Engine using Blueprints
Quality Diversity for Racing Track Design, MSc Thesis
  • Procedural racing track generation system using evolutionary algorithm (MAP-Elites) in Python, C++, and Docker; built an interactive visualization in JavaScript
Gambetto, Course Project
  • Led a five-person team to deliver a polished game prototype in Unity 3D and later released it as open source

Education

Politecnico di Milano, MSc in Computer Science Engineering
  • Videogame Programming and Design, Advanced Algorithms and Parallel Programming, Distributed Systems, Computer Graphics
Politecnico di Milano, BSc in Computer Science Engineering
  • Algorithms and Data Structures, Foundations of AI, Software Engineering, Geometry and Linear Algebra, Physics and Rational Mechanics

Contacts